Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained.
Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. Some indie game fans believe that these modifications actually decrease the difficulty of Vampire Survivors. One quick note about stages is that the hyper versions increase the speed of the player character and the enemies. Increases duration of weapon effects by 10%.Ĭharacter pickups items from further away.įind a Little Clover (from light sources).įind a Stone Mask (occasionally on the ground in top-right corner of Inlaid Library). Best with: cooldown and luck.Ĭhance to freeze enemies in time. Ignores: speed, duration.Įrases everything in sight. Ignores: duration.īombards in a circling zone. Ignores: amount, duration, speed.įires at a random enemy, deals heavy damage. Reduces resistance to knockback and freeze. Ignores: duration.įind 5 Floor Chickens (from light sources).ĭamages nearby enemies. Indeed, bullet hell fans must evolve weapons every run if they want to have access to their powerful effects.Īims at nearest enemy, has boomerang effect. The reasoning for this is that evolving a weapon once does not put its evolution into the pool of items that players will select from when leveling up. Notably, Vampire Survivors' weapon evolutions and unions are not included in this list of unlocks. Starting Weapon: Ebony Wings | +100% luck. Starting Weapon: Bone | Gets more projectiles every 20 levels (max +3). 30 max health.ĭefeat a total of 3,000 skeletons and Gold.
Starting Weapon: Garlic | Permanent +25% pickup radius. Starts with temporarily reduced cooldown. Starting Weapon: Lightning Ring | Permanent +30% area. Starting Weapon: Fire Wand | Weapon cooldown is reduced by 5% every 10 levels (max -15%). Starting Weapon: Knife | Permanent +1 projectile (all weapons). Starting Weapon: Runetracer | Projectiles get 10% faster every 5 levels (max +30%). Starting Weapon: Magic Wand | Gains 10% more experience every 5 levels (max +30%).